|Toyland v1.0||- by Mikael Engdahl|
oyland (JPG, 18.9k), a puzzle game for OS/2 very unlike many other games, has been out for (public) beta-testing for quite a while, and now, has at last been released as version 1.0. I had a look at the game this month.
In Toyland, you play the role of T(r)oy, who just like the other inhabitants of Toyland is a puppet, made of wood. He is, as a matter of fact, the only puppet left intact in Toyland; all the others were accidentally blown to pieces. It is your job to collect these pieces, the other puppets' limbs (wooden beads), so they can be reassembled.
Toyland doesn't directly fall into a special category, but the one game it reminded me of most is actually Lemmings. It consists of different levels that you have to complete to move on to the next. If you quit the game and then start it again, you'll automatically be back where you were before (at the same level). There is also a password for each level, so you can jump to the right level at once if you reinstall, for example.
The installation utility is IBM's install program which works fine, copying files to the directory you specify and creating an icon on your desktop, just as expected. The only question I have is whether this is really necessary with Toyland since it doesn't really do anything useful. It copies the game files, but you can just as well put them where you want when you unzip toyland.zip. It also creates an icon, but... well... this can be done manually too without much trouble.
This may sound easy, and in some levels it isn't particularly hard. But beware, some of the later ones can be really challenging.
Hobbes - (Holes or Balls Being Everywhere state) is the first state you will make your acquaintance with. Objects to contend with here are balls, holes, doors water puddles, arrows and keys. Balls can be pushed in any direction until they hit a wall or something else they can't pass. They cannot, however, be dragged so once you've pushed one into a corner it stays there. Balls can be pushed into holes, which allows you to pass over these holes (they can't be passed over otherwise).
Doors and keys are simple: keys open doors. Any key can open any door but each key can only be used once (and you can only "pick up" one key at a time). Water puddles and arrows are interesting; you "slip" over them (provided that there is nothing on the other side of the puddle or arrow (if this is the case, you come to a halt on the object). Balls can not be pushed over puddles but can be pushed along arrows (JPG, 7.2k).
Chess - (Chess Has Everyone Stimulated State) consists mostly of chess pieces (JPG, 17.8k) that have a bad habit of blocking your way. They have to be removed in one way or another to retrieve the bead. The different chess pieces (there are both black and white) move similarly to how they do in real chess games.
CPU - There is also a third state called CPU (Circuits Press U State), which is only available in the registered version. In this state you have to manipulate different buttons to move LEDs out of your way. Of course, all this is to get access to the precious bead.
An interesting feature of Toyland is the possibility to create your own levels, which after creation can be exported and used by other players (via e-mail!). This importing and exporting is only possible in the registered version (creating your own levels can be done even by unregistered players) but it has the potential to make the game infinitely playable, like level editors did for DOOM.
If you find it boring playing the game alone there is a multiplayer option. You can play with your friends, either competitively (first one who gets the bead wins) or cooperatively (helping each other, it doesn't matter who gets the bead first).
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Copyright © 1996 - Falcon Networking