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ate in 1995 Maxis released a batch of OS/2 ports of their games. They included SimCity 2000, SimTown, and Widget Workshop. Of course, you may not realize that these games ever existed because they never appeared on store shelves; they were only available from OS/2 only vendors like Indelible Blue and directly from Maxis. These games were all ported by Softport (formerly WinWare), who also ported Doom and Links to OS/2.
You can also upload your widgets to Maxis and download ones that others have created. Maxis has a "creations" web page where you can find a variety of widgets that other people have uploaded. Since the widget files (.WGT files) are platform independent, you can share with Windows and Macintosh users. I tried a widget from the creations page called "gate.wgt" (GIF, 29.6k) that worked just fine.
There are also "stand-alone widgets" which are widgets with a wrapper containing the necessary executable code. I was also able to create and run these under OS/2 without problems. When you create a stand-alone widget, you can run it on any OS/2 machine, but you can't edit the widget after creating it.
I also tried to import some stand-alone widgets I downloaded from the Maxis web page but didn't have any luck. Every time I tried I just crashed the game. I'm not sure why someone would upload a stand-alone widget without including the .WGT file, but most of the files that were uploaded seem to be of that format. I suspect that the failure to import them is a bug since the readme file specifically talks about creating stand-alone widgets that you expect to import onto a Macintosh (the OS/2 version allows a much larger work area than the Macintosh version, which is limited to 800x600).
Maxis created a good game. They did a good job of porting it -- it ranks near Links in polish which really says something for the work of Jim Thomas and Softport. Jim seems to do a good job on everything.
Unfortunately, Maxis never made any attempt to sell the product. The Windows 3.1, Windows 95, and Macintosh versions are all included on one CD which you can find at software stores. OS/2 is the only platform the game runs on which isn't in the box and therefore never made it to software stores. Whatever their logic in doing this, it ensured low sales for the OS/2 port of the game, and it ensured that they wouldn't look at porting future games to OS/2. Finally, to top it off, they take the OS/2 information off of their web page which further reduces the chances of anyone finding the information and ordering a copy.
I give them a B+ for porting the games (the ports are well done but they reached OS/2 well after they reached the Windows and Macintosh platforms) and an F- for marketing them.
Widget Workshop for OS/2
Colin Hildinger is an Aerospace Engineering senior at Oklahoma State University and has been using OS/2 for the last 3 years. In addition to being the Games Editor for OS/2 e-Zine! , he maintains The Ultimate OS/2 Gaming Page and the AWE32 and OS/2 Page in his "spare" time.
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